COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Corporate Apparel and Uniform Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
FA 360
Fall/Spring
2
2
3
4
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce students to corporate apparel & uniform design including the functional capabilities and limitations of such garments. Focusing on the hospitality and service sector, this course aims to help students understand the requirements in terms of apparel products including the key components of uniform design such as corporate identity, colour, fabric and logo development. Students will develop their technical drawing skills on Adobe Illustrator to develop different garment ranges, in a variety of colour ways. Computer Aided Design will also allow students to develop more professional presentation techniques.
Learning Outcomes The students who succeeded in this course;
  • o Will be able to identify the main styles & trends in corporate apparel and uniform design
  • o Will be able to develop a concept compatible with a client’s needs and the company’s corporate identity
  • o Will be able to create a uniform design for various service sector industries
  • o Will be able to produce a range of designs to meet a clients specific requirements
  • o Will be able to utilize Adobe Illustrator and Photoshop to create a range of designs
  • Will be able to employ professional presentation techniques to present their works
Course Description This course will build on existing design skills to allow students to develop a portfolio of work aimed specifically at the corporate apparel & uniform sector. Students will explore the garment requirements of various industries within the service sector, including hospitality, catering, hotel, banking and airline industries. They will also investigate leisure wear for sports clubs, spa and gym sector. Students will learn to develop a concept in conjunction with the clients requirements, corporate identity and the functional capabilities and limitations of the garments. Colour, fabric, logos, and finishing’s such as print and embroidery will also be considered. A strong focus on professional presentation of design using computer aided design will allow the student to build a strong portfolio of work.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to Uniform and Corporate Centner, M., Vereker, F. “Fashion Designer's Handbook for Adobe Illustrator”, Wiley (2011): Chapter 3 – Creating Silhouettes Pg. 74, Creating a Library of Basic Garments Pg.75, Technical Drawing Pg. 76-83 Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) : Chapter 4 – Vector Illustrations Pg. 88
2 Concept Board / Design Development Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) : Chapter 7 – Digital Painting Pg. 154 Szkutnicka, B., “Flats: Technical Drawing for Fashion (Portfolio Skills: Fashion & Textiles)”, Laurence King Publishers, (2010) Part 1 –Adding Colour, Texture, and Pattern Pg. 46
3 Print Design/ Colours /Embroidery Ideas Centner, M., Vereker, F. “Fashion Designer's Handbook for Adobe Illustrator”, Wiley (2011): Pg.75, Technical Drawing Pg. 76-83 Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) : Chapter 4 – Vector Illustrations Pg. 88
4 Technical Drawing on Adobe Illustrator Centner, M., Vereker, F. “Fashion Designer's Handbook for Adobe Illustrator”, Wiley (2011): Chapter 3 – Creating Silhouettes Pg. 74, Creating a Library of Basic Garments Szkutnicka, B., “Flats: Technical Drawing for Fashion (Portfolio Skills: Fashion & Textiles)”, Laurence King Publishers, (2010) Part 2 – Visual Directory of Garments and Details Pg. 64 - 209
5 Presentation / Layout / Printing / Submission Kaled K. Hameide, “Fashion Branding Unraveled”, Fairchild 2011 Chapter 4 – Brand Identity Pg. 134-136
6 Sector Research and Analysis Szkutnicka, B., “Flats: Technical Drawing for Fashion (Portfolio Skills: Fashion & Textiles)”, Laurence King Publishers, (2010) Part 2 – Visual Directory of Garments and Details Pg. 64 - 209
7 Detailed Specification Drawing Szkutnicka, B., “Flats: Technical Drawing for Fashion (Portfolio Skills: Fashion & Textiles)”, Laurence King Publishers, (2010) Part 2 – Visual Directory of Garments and Details Pg. 64 - 209
8 Layout / Annotation /Presentation Centner, M., Vereker, F. “Fashion Designer's Handbook for Adobe Illustrator”, Wiley (2011): Chapter 5 – Story Boards Pg. 134-165, Corporate Hospitality Wear Pg. 166, Corporate Resort Wear Pg. 167
9 Brand History & Identity Research Szkutnicka, B., “Flats: Technical Drawing for Fashion (Portfolio Skills: Fashion & Textiles)”, Laurence King Publishers, (2010) Part 1 – Speed Designing Using Illustrator Pg. 34, Adding Colour, Texture, and Pattern Pg. 46 Part 2 – Visual Directory of Garments and Details Pg. 64 - 209
10 Uniform Research & Analysis Szkutnicka, B., “Flats: Technical Drawing for Fashion (Portfolio Skills: Fashion & Textiles)”, Laurence King Publishers, (2010) Part 1 – Speed Designing Using Illustrator Pg. 34, Adding Colour, Texture, and Pattern Pg. 46 Part 2 – Visual Directory of Garments and Details Pg. 64 - 209
11 Brand Uniform Design Concept Development / Colour Scheme / Fabric Research Kaled K. Hameide, “Fashion Branding Unraveled”, Fairchild 2011 Chapter 4 – Brand Identity Pg. 134-136 Chapter 6 – Retail Brands Pg. 177 -199
12 Logo, Graphic, Embroidery, Print Design
13 Product Development Szkutnicka, B., “Flats: Technical Drawing for Fashion (Portfolio Skills: Fashion & Textiles)”, Laurence King Publishers, (2010) Part 1 – Speed Designing Using Illustrator Pg. 34, Adding Colour, Texture, and Pattern Pg. 46 Part 2 – Visual Directory of Garments and Details Pg. 64 - 209
14 Product Development Szkutnicka, B., “Flats: Technical Drawing for Fashion (Portfolio Skills: Fashion & Textiles)”, Laurence King Publishers, (2010) Part 1 – Speed Designing Using Illustrator Pg. 34, Adding Colour, Texture, and Pattern Pg. 46 Part 2 – Visual Directory of Garments and Details Pg. 64 - 209
15 Portfolio Centner, M., Vereker, F. “Fashion Designer's Handbook for Adobe Illustrator”, Wiley (2011): Chapter 5 – Story Boards Pg. 134-165
16 Review of the Semester
Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
1
25
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
1
20
Final Exam
Total

Weighting of Semester Activities on the Final Grade
4
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
16
Seminar / Workshop
Oral Exam
Midterms
1
10
Final Exams
    Total
58

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to develop and design a collection independently.

X
2

To be able to do maintain a design research individually or as a team.

X
3

To be able to develop entrepreneurship- and managerial skills for a future professional practice.

X
4

To be able to understand, interpret and apply theoretical knowledge in fashion and textile design.

X
5

To be able to analyze and integrate the particular local and regional needs and of their profession.

X
6

To be able to obtain a multidisciplinary point of view, follow and analyze the new issues, changes and trends in contemporary design and art in such a way that they can be integrated into design practice.

X
7

To be able to apply industrial requirements, knowledge of material & usage and know-how knowledge in the creation of high quality fashion products.

X
8

To be able to use digital information and communication technologies at a level that is adequate to the discipline of fashion and textile design.

X
9

To be able to develop an ongoing analytical and professional approach to academic and design research.

X
10

To be able to recognize the need and importance of a personal lifelong learning attitude towards their chosen area of interest.

X
11

To be able to collect data in the areas of fashion and textile design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to speak a second foreign at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest