Course Name | Fashion Graphics and Representation |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
FA 204 | Spring | 0 | 4 | 2 | 5 |
Prerequisites | None | |||||
Course Language | English | |||||
Course Type | Required | |||||
Course Level | First Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | ||||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The course objective is to introduce students to a variety of computer-aided design programmes for developing their skills in the visual representation of the concept and design works. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | This course will develop on existing skills to achieve a more professional level of workmanship and presentation of design ideas. It aims to develop students' ability to communicate their ideas creatively by using creative visual and digital media and to develop skills to meet current industry requirements. In addition, students will apply the techniques of digital visual communication to create a technical drawing, product development, branding solutions, illustration, which can be presented as a professional portfolio of work. |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Illustrator: Introduction | Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 3 Computer Basics – p.18-25 |
2 | Drawing Lines | Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 3 Computer Basics – p.18-25 Centner, m. & Vereker, F. “Fashion Designers Handbook for Adobe Illustrator”. John Wiley and Sons Ltd, UK (2011) / Chapter 1 The basics – P. 2 - 34 |
3 | Illustrator: Group & Arrange Objects / Basic T-shirt | Centner, m. & Vereker, F. “Fashion Designers Handbook for Adobe Illustrator”. John Wiley and Sons Ltd, UK (2011) / Chapter 2 First Garment – p.36 – 66 / p.70 Creating a basic tee and neckband |
4 | Illustrator: Skirt | Szkutnicka, B., “Technical Drawing for Fashion”. Laurence King Publishing (2010) / Adding colour, texture and pattern to technical drawing – p.46 - 50 |
5 | Illustrator: Creating Print Designs / Live Trace & Live Paint, Pattern | Bowles, M. & Isaac, C. “Digital Textile Design” Laurence King Publishing (2009) / Chapter 3 Patterns and Repeats - P.87 - 120 |
6 | Illustrator: Jeans | Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 5 Flats & Specs – p. 44 - 72 |
7 | Photoshop: Introduction / Basic Board Layout | Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) / Chapter 1 Scanning and Retouching illustrations - p.18-43 Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 11 Design Presentations - P.122 - 152 |
8 | Photoshop: Creating a Page | Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) / Chapter 6 Mixed media İllustrations – p.136 - 153 Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 11 Design Presentations - P.122 - 152 |
9 | Photoshop: Rendering / Project Submission | Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) / Chapter 7 Digital Painting – p.154 – 170 Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 10 Photoshop Color and Effects – p.106 - 121 |
10 | Print Design | Bowles, M. & Isaac, C. “Digital Textile Design” Laurence King Publishing (2009) / Chapter 3 Patterns and Repeats - P.87 - 120 |
11 | Technical Drawing | Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 5 Flats & Specs – p. 44 - 72 |
12 | Technical Drawing | Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) Chapter 5 Flats & Specs – p. 44 - 72 |
13 | Illustration | Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) Chapter 3 Illustrations with textiles, patterns, and texture p. 66 -87 |
14 | Illustration & Presentation Board Submission | Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) Chapter 3 Illustrations with textiles, patterns, and texture p. 66 -87 |
15 | Summation of Semester | |
16 | Review of semester |
Course Notes/Textbooks | Books listed above, PowerPoint presentations, and tutorials on the website |
Suggested Readings/Materials | Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) ISBN-13: 978-0958239134 Centner, m. & Vereker, F. “Fashion Designers Handbook for Adobe Illustrator”. John Wiley and Sons Ltd, UK (2011) ISBN:9781119954842 Szkutnicka, B., “Technical Drawing for Fashion”. Laurence King Publishing (2010) ISBN-13: 978-1856696180 Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) ISBN-13: 978-0713490589 |
Semester Activities | Number | Weigthing |
Participation | ||
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | ||
Presentation / Jury | 1 | 40 |
Project | 1 | 20 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | 1 | 40 |
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade | 3 | 100 |
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 0 | |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | 4 | |
Study Hours Out of Class | 13 | 2 | 26 |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | |||
Presentation / Jury | 1 | 20 | |
Project | 1 | 10 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | 1 | 20 | |
Final Exams | |||
Total | 140 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to develop and design a collection independently. | X | ||||
2 | To be able to do maintain a design research individually or as a team. | X | ||||
3 | To be able to develop entrepreneurship- and managerial skills for a future professional practice. | |||||
4 | To be able to understand, interpret and apply theoretical knowledge in fashion and textile design. | X | ||||
5 | To be able to analyze and integrate the particular local and regional needs and of their profession. | |||||
6 | To be able to obtain a multidisciplinary point of view, follow and analyze the new issues, changes and trends in contemporary design and art in such a way that they can be integrated into design practice. | X | ||||
7 | To be able to apply industrial requirements, knowledge of material & usage and know-how knowledge in the creation of high quality fashion products. | X | ||||
8 | To be able to use digital information and communication technologies at a level that is adequate to the discipline of fashion and textile design. | X | ||||
9 | To be able to develop an ongoing analytical and professional approach to academic and design research. | X | ||||
10 | To be able to recognize the need and importance of a personal lifelong learning attitude towards their chosen area of interest. | |||||
11 | To be able to collect data in the areas of fashion and textile design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1). | X | ||||
12 | To be able to speak a second foreign at a medium level of fluency efficiently. | |||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest