Course Name | Graphic Applications on Social Media |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
MGT 225 | Fall/Spring | 1 | 2 | 2 | 4 |
Prerequisites | None | |||||
Course Language | Turkish | |||||
Course Type | Elective | |||||
Course Level | Short Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The aim this course is to introduce the students to necessary fundamental softwares for graphical applications on social media. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | Fundamental steps of graphical production processes regarding social media based on visual communication design and applications on related machines constitute the course content. |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction to the course | Mobil Medyada Grafik Tasarımcının Galaksi Rehberi Yazar: Özgür Alican Bölüm 1 |
2 | Introduction of softwares which will be used during applications | Social media research |
3 | Infrastructure for graphical applications on social media: Adobe Photoshop | Preperation for projects |
4 | Fundamental graphical applications for popular social media like Facebook, twitter, linkedin, instagram | Project 1 application |
5 | Technical details of graphic applications on social media | Project 1 application |
6 | Applications for social media with Adobe Photoshop | Project 1 application |
7 | Midterm Exam | |
8 | Choosing subject for social media advertising campaign | Project 2 application |
9 | Branding application according to the choosen theme | Project 2 application |
10 | Submission of the second project. Introduction about second project | Project 2 application |
11 | Sampling and application for thirrd project | Project 3 application |
12 | Application | Project 3 application |
13 | Social media branding application for third project | Project 3 application |
14 | Submission of third project | |
15 | Portfolio creation with projects | Application - Mobil Medyada Grafik Tasarımcının Galaksi Rehberi Yazar: Özgür Alican Bölüm 1 |
16 | Evaluation of semester |
Course Notes/Textbooks | Mobil Medyada Grafik Tasarımcının Galaksi Rehberi |
Suggested Readings/Materials |
Semester Activities | Number | Weighting |
Participation | 1 | 10 |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | ||
Presentation / Jury | 1 | 15 |
Project | 3 | 75 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade | 5 | 100 |
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 1 | 16 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | 2 | |
Study Hours Out of Class | 16 | 1 | 16 |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | |||
Presentation / Jury | 1 | 10 | |
Project | 3 | 10 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | |||
Final Exams | |||
Total | 104 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To know problem solving in the field of graphic design, to have an analytical and holistic view | X | ||||
2 | To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning. | X | ||||
3 | To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs. | X | ||||
4 | Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work. | |||||
5 | To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders. | |||||
6 | To have a good knowledge of technology in their profession. To try to continuously increase this competence. | X | ||||
7 | As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment. | |||||
8 | To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work. | |||||
9 | To become a creative and productive artist/designer candidate. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest