Course Name | 3D Modeling Animation |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
MGT 208 | Spring | 1 | 2 | 2 | 3 |
Prerequisites | None | |||||
Course Language | Turkish | |||||
Course Type | Required | |||||
Course Level | Short Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | Teaching the animation techniques with 3D modeling |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | Teaching the animation techniques with 3D modeling |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Information about the course workflow / introduction to cinema 4D program and interface recognition | |
2 | Creating a simple 3D design with the Cinema 4D program | Cinema 4D Yazar: Caner Bayraktar Chapter:1 |
3 | Understanding the interaction between Adobe Illustrator-Adobe Photoshop programs and the modeling programs - File transfer and using 2D data for sizing | Cinema 4D Yazar: Caner Bayraktar Chapter:2 |
4 | Creating ready materials and preparing materials from scratch in Cinema 4D program (glass, light, metal, wood) | Cinema 4D Yazar: Caner Bayraktar Chapter:9 |
5 | Using camera and light in Cinema 4D programı | Cinema 4D Yazar: Caner Bayraktar Chapter:10-11 |
6 | Technical preparations for 3D Modeling - Architectural technical drawing | application |
7 | Understanding the keyboard shortcuts in Cinema 4D program and polygon modeling application, frequently used door and window studies in architect models | application |
8 | Making 3D stand design using Cinema 4D | application |
9 | Adding realistic texture in ready-made models, understanding quality render settings | Cinema 4D Yazar: Caner Bayraktar Chapter:8-13 |
10 | Project I - (Midterm) 3d modeling projects of industrial, cultural, public and residential buildings in urban memory | Inclass application exam |
11 | Animate 3D modeling, use of dynamic properties | C4D Eğitim Kitabı H. Deha Etabek / Bölüm 15 |
12 | Editing 3D modeling on timeline and applying camera movements | Cinema 4D Yazar: Caner Bayraktar Chapter:12 |
13 | 3D Character animations | application |
14 | Animated 3D mechanical models | application |
15 | Mechanical or character optimization using Cinema 4D Project II - (Final) | |
16 | Ecaluation of the term |
Course Notes/Textbooks | 3 Boyutlu Dünyaya cinema 4D ile adım atın – yazar: H. Deha Etabek ISBN : 978-605-9129-640
Cinema 4D eğitim kitabı – yazar: Caner Bayraktar ISBN : 978-605-5201-487 |
Suggested Readings/Materials |
Semester Activities | Number | Weighting |
Participation | 1 | 10 |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 5 | 10 |
Presentation / Jury | ||
Project | 1 | 20 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | 1 | 25 |
Final Exam | 1 | 35 |
Total |
Weighting of Semester Activities on the Final Grade | 8 | 65 |
Weighting of End-of-Semester Activities on the Final Grade | 1 | 35 |
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 4 | 64 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 0 | ||
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 5 | ||
Presentation / Jury | |||
Project | 1 | 4 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | 1 | 4 | |
Final Exams | 1 | 4 | |
Total | 76 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To know problem solving in the field of graphic design, to have an analytical and holistic view | |||||
2 | To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning. | X | ||||
3 | To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs. | X | ||||
4 | Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work. | |||||
5 | To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders. | |||||
6 | To have a good knowledge of technology in their profession. To try to continuously increase this competence. | X | ||||
7 | As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment. | |||||
8 | To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work. | |||||
9 | To become a creative and productive artist/designer candidate. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest