COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Creative Thinking
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEIN 315
Fall/Spring
3
0
3
5
Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Group Work
Problem Solving
Application: Experiment / Laboratory / Workshop
Lecture / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to harness and develop the innate creativity within each person using various methods, turning it into a powerful tool. It is designed to promote and develop creative thinking and problem-solving skills, addressing the need for individuals and teams to 'think outside the box' and applying fresh thinking to practical real-world problems.
Learning Outcomes The students who succeeded in this course;
  • Develop effective and innovative solutions for real-world challenges and problems.
  • Demonstrate their ability to generate novel ideas and think outside the box by practicing various creative thinking techniques.
  • Develop their skills to motivate, manage and work with creative teams.
  • Use a set of practical tools and strategies that they can apply to foster creativity and innovation in their personal and professional lives.
  • Explain the processes for developing a culture that nurtures creativity.
  • Demonstrate their creative presentation skills.
Course Description This course focuses on enhancing creative thinking and problem-solving skills. It starts with understanding the nature of creativity and the traits of creative individuals. Students will learn to overcome barriers to creativity and apply lateral thinking to complex problems. The course includes practical exercises, group discussions, and real-world projects to practice creative techniques. By the end of the course, students will have a toolkit of strategies to foster creativity and innovation in various contexts.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Principles of Creative Thinking Mihaly Csikszentmihalyi - Creativity: The Psychology of Discovery and Invention, Chapter 2: Where is Creativity? ISBN0-06-092820-4
2 Overcoming Creative Blocks and Mindsets
3 Lateral Thinking Edward De Bono - Six Thinking Hats, Chapter 6: The Purpose of Six Hat Thinking, 29-31, ISBN0-14-013784-X
4 Idea Incubation and Generation Bryan W. Mattimore, "Idea Stormers: How to Lead and Inspire Creative Breakthroughs" Chapter 2: Beyond Brainstorming: Understanding Individual and Group Ideation Techniques, 23-49
5 Challenging Assumptions
6 Interrogating Problems Dan Roam, "The Back of the Napkin: Solving Problems and Selling Ideas with Pictures" Chapter 14: Why Should We Even Bother? 222-237 , ISBN 978-0-462-09947-7
7 Kickstarting Ideas Chris Jarez-Brown - How to have kick-ass ideas Chapter 2: The Process, 51-75, ISBN 978-0-00-722094-6
8 Techniques and Approaches for Generating Ideas Goldberg, Levav, Mazursky, Solomon : Cracking the Ad Code, Chapter 1: Unification, 18-41, ISBN 978-0-521-67597-0
9 Reflective Thinking Donald A. Schön, "The Reflective Practitioner: How Professionals Think in Action", Chapter 1: Professional Knowledge and Reflection-in-action, ISBN 1-85742-319-4
10 Managing and Motivating Creative People Bryan W. Mattimore, "Idea Stormers: How to Lead and Inspire Creative Breakthroughs" Chapter 1: A Map of the Creative Mind: Embracing Seven Creative Thinking Mind-Sets, 11-23
11 Practical Application of Creative Techniques Goldberg, Levav, Mazursky, Solomon : Cracking the Ad Code, Chapter 2: Activation, 43-62, ISBN 978-0-521-67597-0
12 Group Work and Problem-Solving Sessions
13 Case Studies in Creative Thinking "Harvard Business Review on Breakthrough Thinking" Chapter 2: Spark Innovation through Empathic Design, 29-57 Chapter 4: A Film Director’s Approach to Managing Creativity, 87-117 Chapter 7: Interpretive Management: What General Managers Can Learn from Design?, 161-189 ISBN 1-57851-181-X
14 Final Project Presentation Preparation
15 Semester Review Review of all course materials and preparation for the final exam.
16 Final Exam No additional materials required.
Course Notes/Textbooks
Suggested Readings/Materials

Genrich Altschuller - Creativity as an exact science, 1984

Edward de Bono, "Lateral Thinking: Creativity Step by Step

James L. Adams, "Conceptual Blockbusting: A Guide to Better Ideas”

Tom Kelley and David Kelley, "Creative Confidence: Unleashing the Creative Potential Within Us All"

John W. Gardner, "Self-Renewal: The Individual and the Innovative Society"

Tina Seelig, "inGenius: A Crash Course on Creativity"

Donald A. Schön, "The Reflective Practitioner: How Professionals Think in Action"

Michael Michalko, "Thinkertoys: A Handbook of Creative-Thinking Techniques"

 

EVALUATION SYSTEM

Semester Activities Number Weighting
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
2
20
Presentation / Jury
1
20
Project
1
50
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
50
Weighting of End-of-Semester Activities on the Final Grade
50
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
14
3
42
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
2
15
Presentation / Jury
1
18
Project
1
30
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
168

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able master and use fundamental phenomenological and applied physical laws and applications,

2

To be able to identify the problems, analyze them and produce solutions based on scientific method,

3

To be able to collect necessary knowledge, able to model and self-improve in almost any area where physics is applicable and able to criticize and reestablish his/her developed models and solutions,

4

To be able to communicate his/her theoretical and technical knowledge both in detail to the experts and in a simple and understandable manner to the non-experts comfortably,

5

To be familiar with software used in area of physics extensively and able to actively use at least one of the advanced level programs in European Computer Usage License,

6

To be able to develop and apply projects in accordance with sensitivities of society and behave according to societies, scientific and ethical values in every stage of the project that he/she is part in,

7

To be able to evaluate every all stages effectively bestowed with universal knowledge and consciousness and has the necessary consciousness in the subject of quality governance,

8

To be able to master abstract ideas, to be able to connect with concreate events and carry out solutions, devising experiments and collecting data, to be able to analyze and comment the results,

9

To be able to refresh his/her gained knowledge and capabilities lifelong, have the consciousness to learn in his/her whole life,

10

To be able to conduct a study both solo and in a group, to be effective actively in every all stages of independent study, join in decision making stage, able to plan and conduct using time effectively.

11

To be able to collect data in the areas of Physics and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

12

To be able to speak a second foreign at a medium level of fluency efficiently

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest