COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Animals and Cinema
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 341
Fall/Spring
3
0
3
4
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Q&A
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course explores the relationship between animals, humans, and cinema and the intersections these relations complicate. Key questions include: what are the cinematic narratives that revolve around the human understanding of the non-human animal? how are societal norms around animal intelligence and sentience reinforced or challenged in cinema? can humans ever depict animals on screen in non-anthropocentric terms?
Learning Outcomes The students who succeeded in this course;
  • Explain the history of cinema in relation to that of animals
  • Describe how animals are represented in cinema
  • Discuss the historical factors that affect how animals are depicted and used by cinema
  • Compare the representations of animals in different film forms and genres such as documentary, horror, animation
  • Identify how the representation of animals in cinema affects societal norms and beliefs.
Course Description This course investigates cinema’s portrayal of animals across a diverse number of theoretical and historical registers. We will discuss the specific ways in which humans see animals focusing on a series of films.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to the course
2 What is an Animal? Why Look at Animals? John Berger – Why Look at Animals? / Giorgio Agamben - The Open: Man and Animal
3 Animal Labour in Arts and Cinema. Robert Bresson – Au Hasard Balthazar
4 Mythology and Animals: Beasts, Abominations, Hybrids and Monsters. Colin Trevorrow - Jurassic World / Richard Kearney – Strangers, Gods and Monsters
5 Antropomorphism and Cinema: The Animal That Man Sees. Martin Rosen - Watership Down
6 Oedipalized Animals. Deleuze & Guattari – Capitalism and Schizophrenia / ALF: TV Series
7 When Animals Rise Up: Insect Invasions, Viruses, Rebelling Apes. Alfred Hitchcock – Birds / Franklin J. Schaffner – Planet of the Apes, / The Last of Us
8 Companion Species and Cinema. Donna Haraway – A Cyborg Manifesto / Charles Foster – Being A Beast
9 Midterm
10 Posthumanism, Animals and Cinema. Derek Ryan – Animal Theory / Janis Rafailidou – Kala Azar
11 Becoming-animal and Abject Theory. Mike Nichols – Wolf / David Cronenberg – The Fly / Carolee Schneemann – Meat Joy
12 Eco-cinema and Animal Activism. James Reed- My Octopus Teacher / Shaun Monson - Earthlings
13 Evaluation
14 Final
15 Course Review
16 Course Review
Course Notes/Textbooks

.

Suggested Readings/Materials

Derek Ryan – Animal Theory: A Critical Introduction
Oxana Timofeeva – The History of Animals: A Philosophy
John Berger – Why Look at Animals?
Sezai Ozan Zeybek - Türkiye’nin Yakın Tarihinde Hayvanlar
Çağrı Yılmaz – Ekosinema: Çevreci Film Eleştrisine Giriş
Donna Harawy – A Cyborg Manifesto
Deleuze & Guattari – Anti-Oedipus
Richard Kearney – Strangers, Gods and Monsters
Marvin Harris – Cows, Pigs, Wars and Witches

 

EVALUATION SYSTEM

Semester Activities Number Weighting
Participation
1
20
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
50
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterm
1
30
Final Exam
Total

Weighting of Semester Activities on the Final Grade
2
50
Weighting of End-of-Semester Activities on the Final Grade
1
50
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
14
2
28
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
16
Presentation / Jury
Project
1
6
Seminar / Workshop
Oral Exam
Midterms
1
22
Final Exams
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

X
2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

X
6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

X
8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest