COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Advanced Post-Production Studio
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 338
Fall/Spring
2
2
3
5
Prerequisites
 CDM 232To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery face to face
Teaching Methods and Techniques of the Course Critical feedback
Lecture / Presentation
Field work/Application
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to teach the aesthetic tools of film editing language through theory and practice. Students will develop the components of cinematic storytelling through the field of editing.
Learning Outcomes The students who succeeded in this course;
  • Define the role of editing in film language
  • Obtain fundamental editing skills and advance editing theory
  • Utilize different tools of film language in cinematic storytelling
  • Acquire the ability to visualize the process from pre-production to post-production
  • Articulate the role of stylistic and aesthetic features of editing techniques
Course Description This course combines theoretical work and film editing practice. Each class will start with a theoretical framework and scene breakdown, followed up by in class assignments on digital editing practices. Students will develop their cinematic storytelling style, understanding of rhythm and aesthetic.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to the course
2 Photography and Cinematography: Photography and Cinema, Different Camera Types, Lens Types, Anamorphic Lens, Exposure, Composition, Colour Theory, Camera Movements, Shooting Dimensions, Camera Recording Features Sergei Eisenstein, Film Form: Essays in Film Theory. Edited and translated by Jay Leyda, Harcourt, Brace & World, Inc, 1949, New York. Selections from Chapters 1, 4 & 6 ISBN-10 : 0156309203
3 Introduction to DaVinci Resolve: Importing a Project and Relinking Media, Working with a Media Repository, Creating a Timeline on the Edit Page K. Dancyger (2011) The Technique of Film & Video Editing: History, Theory, and Practice, p. 391-398.
4 Introduction to DaVinci Resolve: Adding B-Rolls, Removing and Trimming Timeline Clips Cropping, Using Edit Mode Walter Murch, 1995, In the Blink of an Eye: A perspective on Film Editing. Silman-James Press
5 Introduction to DaVinci Resolve: Editing Audio Tracks, Inserting Final Segments, Mixed Insert Edits, B-Roll Slipping and Sliding Clips Fine Tuning and Adjusting Progression Speed Chapter One and Eleven: John Purcell, 2007. Dialogue Editing for Motion Pictures: A Guide to the Invisible Art. Focal Press. ISBN-10 : 9780415828178
6 using Sound, Effects and Title on the Edit Page
7 Introduction to Colour Correction: The Goals of Colour Grading and the Tools Hollywood Uses
8 Color Correction: Using Primary Corrector, Understanding Video Scopes in Colour Correction, Making Automatic Adjustments Using Lift, Gamma and Gain, Making CC using Curve, Using Node for Separate Corrections and Nodal system
9 Midterm exam week
10 Colour correction: Secondry Colour Correction, Secondry CC with HSL curves, Regional CC using Tracker, Working with LUTs
11 Sound Post Production (Fairlight): What is Audio Post Production? What is Audio Post Production Workflow? Exploring the Fairlight Interface
12 Film Music Production Dialogue Editing and Sound Design
13 Mixing and Mastering in Fairlight, Setting Track Formats and Clip Channels
14 Trim Clips in Fairlight and Add Sound Effects Using Fairlight FX
15 Final exams week
16 Final exams week
Course Notes/Textbooks

Sergei Eisenstein, Film Form: Essays in Film Theory. Edited and translated by Jay Leyda, Harcourt, Brace & World, Inc, 1949, New York. ISBN-10 : 0156309203

 

K. Dancyger (2011) The Technique of Film & Video Editing: History, Theory, and Practice, ISBN-10 : 1138628409

 

John Purcell, 2007. Dialogue Editing for Motion Pictures: A Guide to the Invisible Art. Focal Press. ISBN-10 : 9780415828178

 

Walter Murch, 1995, In the Blink of an Eye: A perspective on Film Editing. Silman-James  Press. ISBN-10 : 1879505622

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weighting
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
4
40
Portfolio
Homework / Assignments
1
50
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
6
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
4
10
Portfolio
Homework / Assignments
4
12
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
152

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

X
3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

X
4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

X
7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest