COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Digital Media Arts Studio
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 332
Spring
4
4
6
10
Prerequisites
 CDM 331To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery face to face
Teaching Methods and Techniques of the Course Group Work
Critical feedback
Jury
Lecture / Presentation
Field work/Application
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course will teach advanced digital filmmaking skills with lectures, screenings, discussions and hands-on practice. The focus is on new narrative forms using interactive and non-linear storytelling methods. Students will continue sharpening their skills in pre-production, production, and post-production. In addition, they will develop new skills in formats such as interactive film, web documentary, video installation and video mapping.
Learning Outcomes The students who succeeded in this course;
  • Translate ideas into a visual format, either linear or non-linear.
  • Produce an individual work of non-linear storytelling.
  • Apply technical digital film making skills.
  • Use interactive storytelling software.
  • Describe the differences between conventional and interactive storytelling approaches from a theoretical perspective.
Course Description This studio course is a sequel to Digital Film Studio III with a particular emphasis on interactive storytelling and using a variety of digital tools and platforms. There will be individual assignments pertaining to story development and translating ideas and concepts into visual, non-linear digital media language. There will also be individual in-class presentations, assignments and a final project.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to the course What is contemporary art? Installation, video art, photography, sculpture, performance, multimedia etc. Assignment: Bring a contemporary artwork Krauss, R. (1979) “Sculpture in the Expanded Field” October, Vol. 8 (Spring), pp. 30-44
2 Contemporary art discussion Liminal space: Backrooms, nostalgia, internet, transmedia, transit. Liminal space examples from films, video games, photography, internet memes Assignment: Idea development. Liminal space research Wiggins, B. E. (2024) “The Backrooms and liminal spaces: Explorations of a digital urban legend” New Media & Societ, 00(0), 1-19.
3 Discussion on ideas Field work Assignment: Field trip to Palmiye AVM Students are required to have their cameras with them or borrow from Faculty, field research
4 Talk on field research outcomes: photography/video Types of Digital Storytelling: Interactive documentary, video art, digital compositing, 360 VR, AR, Mapping, Video game Assignment: Concept development
5 Work on the concept Visual references, production, research Assignment: Visual reference and concept design
6 Visual references, production research examples Screening: Manifesto, Julian Rosefeldt, 2015 How to write a work statement, what is artist statement. Assignment: Work statement
7 Visual essay examples Research on your visual essays Assignment: Video essay
8 Video essay presentations Project planning, interactive design, user experience, installation Assignment: Production
9 Midterm week
10 Production & Post-Production Assignment: Footage
11 Production & Post-Production Assignment: Footage
12 Production & Post-Production Assignment: Footage
13 Exhibition preparation Assignment: Print material, brochures, photography, installation etc.
14 Exhibition installation Assignment: Print material, brochures, photography, installation etc.
15 Exhibition installation Assignment: Print material, brochures, photography, installation etc.
16 Exhibition
Course Notes/Textbooks
Suggested Readings/Materials

Krauss, R. (1979) “Sculpture in the Expanded Field” October, Vol. 8 (Spring), pp. 30-44

 

Wiggins, B. E. (2024) “The Backrooms and liminal spaces: Explorations of a digital urban legend” New Media & Societ, 00(0), 1-19.

 

EVALUATION SYSTEM

Semester Activities Number Weighting
Participation
1
5
Laboratory / Application
Field Work
1
10
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
30
Presentation / Jury
1
15
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
5
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
4
64
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
4
Study Hours Out of Class
6
11
66
Field Work
1
10
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
36
Presentation / Jury
1
20
Project
1
40
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
300

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

X
2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

X
3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

X
4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

X
5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

X
6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

X
7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

X
8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

X
9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

X
10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest