COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Film Seminar IV: Contemporary Media Arts
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 312
Spring
3
0
3
4
Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery face to face
Teaching Methods and Techniques of the Course Discussion
Q&A
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce an exploration of how contemporary artists utilize documentary forms beyond traditional film theaters. Participants will gain insight into the intersection of contemporary art and documentary practices, examining their implications for the cultural politics surrounding artists, institutions, and the broader art world.
Learning Outcomes The students who succeeded in this course;
  • Define experimental and creative works of cinema, video and new media arts.
  • Identify the diversity of cinema.
  • Discuss films in relation to the individuals, institutions and cultures that produced them.
  • Analyze films as part of cinematic traditions of narrative, technique, and also as products of authorial styles.
  • Classify the artistic films and new media works they will encounter.
  • Learn about contemporary art history through the eyes of video and documentary artists.
  • Acquire knowledge of contemporary art history through the lens of video and documentary artists.
  • Develop a broader understanding of contemporary art within various historical and geographical contexts, and analyze video-documentary works using relevant aesthetic theories and sociopolitical conditions.
  • Analyze contemporary visual art in conjunction with the dialectical nature of documented material.
Course Description This is the fourth part of the film seminar series, mainly consisting of introducing and screening films which are crucial to forming film culture and not readily available elsewhere. Throughout the course, we analyze examples from Turkey and engage in collective discussions to delve into the perspectives of various artists. Each week, we examine and discuss expert perspectives, complemented by presentations from co-research groups.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction Introduction to course content
2 Pre-Contemporary Art: Avantgarde Art, Artist Manifestos and Modernity Luis Bunuel – An Andalusian Dog Marco Ferreri – La Grande Bouffe
3 Pre-Contemporary Art: Conceptual Art and Postmodernism David Lynch – Rabbits Cindy Sherman – Untitled Film Series
4 What Is Contemporary Art? Giorgio Agamben – What is the Contemporary?
5 Video Art and New Media Art Martha Rosler – Semiotics of the Kitchen Vito Acconci – Centers Cao Fei – Whose Utopia Bill Viola – The Raft Theo Triantafyllidis – Anti-Gone
6 Archiving, Documentary and Contemporary Art Tacita Dean - Girl Stowaway, Kutluğ Ataman – Semiha B. Unplugged
7 Midterm Exam I
8 Relational Aesthetics and Participatory Art Jeremy Deller - The Battle of Orgreave
9 Internet as an Art Platform: Internet Aesthetic Movements Vaporwave, Dreamcore, Corecore, Gitch Aesthetics, Youtube Aesthetics
10 Video Game Art: Machinima Videos as a New Form of Cinema Total Refusal – Hardly Working David OReilly - Everything
11 Digital Folklore, Alternative Reality Games and Prosumerism Gemini Home Entertainment
12 Art In The Age of Algorithm Philip Corner – Piano Activities Wafaa Bilal – Domestic Tension
13 Evaulation Evaulation
14 Final Exam II
15 Review of the Semester  
16 Review of the Semester  
Course Notes/Textbooks
Suggested Readings/Materials

Michael Wilson – How to Read Contemporary Art: Experiencing The Art of The 21st Century

RoseLee Goldberg – Performance: Live Art 1909 to the Present
Ali Artun – Çağdaş Sanatın Örgütlenmesi: Estetik Modernizmin Tasfiyesi
Claire Bishop – Artificial Hells
Nicolas Bourriaud – Relational Art
Maurizio Lazzarato – Videophilosophy
Ulus Baker – Beyin Ekran
Ferhat Özgür & Nagehan Ç. Bikiç – Belgesel/Kısa Film/Video Sanatı
Andy Clarke & Grethe Mitchell – Videogames and Art
Alexander R. Galloway – Gaming: Essays on Algorithmic Culture
Ian Bogost – Persuasive Games

 

EVALUATION SYSTEM

Semester Activities Number Weighting
Participation
1
20
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterm
1
30
Final Exam
50
Total

Weighting of Semester Activities on the Final Grade
3
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
14
1
14
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
29
Seminar / Workshop
Oral Exam
Midterms
1
29
Final Exams
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

X
2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

X
8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest