COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Stop Motion Animation
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 307
Fall/Spring
2
2
3
5
Prerequisites
 CDM 231To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery face to face
Teaching Methods and Techniques of the Course Critical feedback
Lecture / Presentation
Field work/Application
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The course is designed to expand students' basic experience in animation theory, videography and editing. The course examines and applies animation in connection with both cinema and fine arts. The course also helps students to add new works in their portfolio.
Learning Outcomes The students who succeeded in this course;
  • Apply an experimental approach to moving images.
  • Identify the history and theory of experimental animation and it’s link to cinema and avant-garde art practices.
  • Use animation softwares such as After Effects, Premiere and Photoshop in their projects.
  • Approach their environmental objects from an artistic perspective.
Course Description The aim of this course is to teach students the basics of stop motion animation both historically and conceptually. The course also helps students to produce their own animations with applied lessons. Upon completion of the course, students will be able to produce animated short films for their own portfolios by learning to see the animation theory from an object oriented view.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to class
2 History of stop motion technique and concept of tricky cinema
3 12 Princibles of Animation
4 Motion Workshop I: Flipbook Workshop / Film Demonstration
5 Motion Workshop II: Claymotion / Film Demonstration
6 Project Workshop I: Plot & Storyboard
7 Project Workshop II: Commentary on first shots
8 Midterm Delivering of a 30 seconds animation.
9 Digital Techiniques of Stop Motion Animation
10 Project Workshop III: Developing a script for one-minute stop motion film
11 Project Workshop IV: Preparing Moodboard
12 Film Demonstration / Discussion on storyboard desings and first shots
13 Final evaulation of projects
14 Final Delivering of a 1 minute stop motion film
15 Evaluation
16 Evaluation
Course Notes/Textbooks
Suggested Readings/Materials

Geoffrey Nowell-Smith - The Oxford History of World Cinema
Andy Clarke & Grethe Mitchell – Videogames and Art
Emre Ahmet Seçmen - Neo-Sinema Tekniğe ve Teknolojiye Dair Okumalar

 

EVALUATION SYSTEM

Semester Activities Number Weighting
Participation
1
20
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
30
Presentation / Jury
Project
1
50
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
2
40
Weighting of End-of-Semester Activities on the Final Grade
2
60
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
36
Presentation / Jury
Project
1
50
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

X
3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

X
4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

X
7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest