COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Digital Image Compositing Techniques and Special Effects
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 304
Fall/Spring
2
2
3
5
Prerequisites
 CDM 231To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery face to face
Teaching Methods and Techniques of the Course Critical feedback
Lecture / Presentation
Field work/Application
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce students to the advanced production and post-production techniques, special effects and studio effects used in film production.
Learning Outcomes The students who succeeded in this course;
  • identify the basic steps in special effect applications
  • determine the role and importance of special effects in filmmaking.
  • generate special effects for films using software and studio techniques.
  • produce visual materials, short films and advertorials without a camera
  • acquire the ability to visualize the process from pre-production to digital compositing
Course Description This course covers the production of digital visual content by using related software such as Adobe After Effects and advanced production, post-production techniques in the studio and computer environment. The theoretical and practical information that students take into visual project work using software is the concrete output of the course.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to the course
2 Photography and Cinematography: Photography and Cinema, Different Camera Types, Lens Types, Anamorphic Lens, Exposure, Composition, Colour Theory, Camera Movements, Shooting Dimensions, Camera Recording Features
3 Introduction to Compositing with Nuke: What is Compositing? How to Download and Install Nuke, Nuke Interface and Navigation Nuke Project Settings and Image Formats
4 Tracking, Roto and Clean-Up: 2D Tracker, Planar Tracker, Smart Vector
5 Integration: Add Blood, Flame and Smoke to Image
6 Green Screen Key, Despill and Additive Key, Background Integration, Light Wrap and Grain
7 Introduction to Nuke 3D System
8 3D Camera Tracker and Matte Painting Projection
9 Midterm exam week
10 Adding CGI
11 Multi Pass CG Compositing: Multipass CG Rendering with Arnold from Maya
12 Introduction to AOVs
13 Preparing Demoreel: Shot QC (Quality Control), Breakdown Preparation, Demoreel Preparation with Breakdowns
14 Presentation of projects
15 Final exam week
16 Final exam week
Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weighting
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
50
Presentation / Jury
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
5
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
3
18
Presentation / Jury
Project
1
32
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

X
3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

X
4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

X
7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest