11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


media.comm.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
None
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • define the foundation for today’s digital communication technologies in the frame of their historical development.
  • differentiate digital media from traditional media in a theoretical context.
  • discuss how communication technologies diffuse through society.
  • elaborate on the ways in which digital media is being consumed and its effects.
  • discuss how information and culture are shared and organized in the virtual environments
  • critically analyze their inclusion in virtual communities.
Course Description

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction
2 Defining new nedia Lev Manovich, "How Media Became New," Language of New Media, pp. 2126.
3 Historical context of new media Max More, "Grasping the Future: Comparing Scenarios to Other Techniques”
4 New media in everyday life Martin Lister, “New Media in Everyday Life,” New Media: A Critical Introduction, pp. 219280.
5 Society and technology Raymond Williams, “The Technology and the Society,” Television, pp. 126.
6 Convergence Culture Henry Jenkins, Convergence Culture
7 Digital cultures Lankshear and Knobel, “Online memes, affinities, and cultural production in new media literacies,” in C. Lankshear and M. Knobel (Eds.), A New literacies sampler, pp. 199227.
8 Midterm exam
9 Virtual reality and cyberculture Donna Haraway, “A Cyborg Manifesto”
10 Media networks Manuel Castells, “Toward a sociology of the network society”
11 Virtual communities Georg Simmel, “The sociology of sociability”
12 Participatory media literacies D. Gillmor, "Principles for a new media literacy"
13 Digital gaming Roger Caillois, "The Definition of Play" and "The Classification of Games"Alexander Galloway, "Gamic Action, Four Moments"
14 Presentations and discussion
15 Review of the semester
16 Final exam
Course Notes/Textbooks Soft copy notes will be available on the lecturer’s website. Hard copies will be handled during the semester.
Suggested Readings/Materials Other sources are the digital media samples accessible through the Web.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
10
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exam
Midterm
1
30
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
60
Weighting of End-of-Semester Activities on the Final Grade
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
16
2
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
10
Presentation / Jury
Project
1
10
Seminar / Workshop
Oral Exam
Midterms
1
10
Final Exams
1
10
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 To be able to critically discuss and interpret the theories, concepts and ideas that form the basis of media and communication discipline. X
2 To have the fundamental knowledge and ability to use the technical equipment and software programs required by the mediaproduction process. X
3 To be able to use the acquired theoretical knowledge in practice.
4 To be able to critically interpret theoretical debates concerning the relations between the forms, agents, and factors that play a role in the field of media and communication.
5 To be able to critically discuss and draw on theories, concepts and ideas that form the basis of other disciplines complementing the field of media and communication studies. X
6 To be informed about national, regional, and global issues and problems; to be able to generate problemsolving methods depending on the quality of evidence and research, and to acquire the ability to report those methods to the public. X
7 To be able to gather, scrutinize and use with scientific methods the necessary data to for the processes of production and distribution.
8 To be able to use and develop the acquired knowledge and skills in a lifelong process towards personal and social goals. X
9 To be able to follow developments in new technologies of media and communication, as well as new methods of production, new media industries, and new theories; and to be able to communicate with international colleagues in a foreign language. (“European Language Portfolio Global Scale,” Level B1)
10 To be able to use a second foreign language at the intermediate level.
11 To be able to use computer software required by the discipline and to possess advancedlevel computing and IT skills. (“European Computer Driving Licence”, Advanced Level)

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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