COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Producing for Media I
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MCS 260
Fall/Spring
2
1
3
5
Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce the students to the process of audiovisual and printed media production and online distribution in the form of web sites.
Learning Outcomes The students who succeeded in this course;
  • Combine multimedia outcomes to serve a variety of purposes.
  • Transform an idea into practice, using a combination of hardware and software.
  • Define the essential components of a multimedia website.
  • Follow the production stages of sound recording, video, web texts, photography and page design.
  • Utilize the terminology of multimedia publishing.
  • Recognize the essential media production tools and technologies to design, create and publish digital material.
Course Description This course consists of a number of tasks in which students are going to be introduced in a theoretical and practical way about online multimedia management. Projects and web contents which students will compose through laboratory sessions, computers and relevant software will be the outputs of this course.
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to course contents. Information about workload and evaluation criteria
2 Basics of multimedia: Audio, Video, Typography and Graphics. Adobe Photoshop CS6 Classroom in a Book
3 Introduction to pixel-based design and applications. Adobe Photoshop CS6 Classroom in a Book
4 Processing and editing digital images with pixel-based applications. Adobe Photoshop CS6 Classroom in a Book
5 Developing projects with pixel-based applications. Adobe Photoshop CS6 Classroom in a Book
6 APPLICATION (%25) Adobe Photoshop CS6 Classroom in a Book
7 Introduction to vector-based design and applications. Adobe Illustrator CS6 Classroom in a Book
8 Designing and adapting graphics with vector-based applications. Adobe Illustrator CS6 Classroom in a Book
9 Developing projects with vector-based applications. Adobe Illustrator CS6 Classroom in a Book
10 APPLICATION (%25) Adobe Illustrator CS6 Classroom in a Book
11 Basics of world-wide-web, Medium pages, multimedia on Medium
12 Online content production and management (YouTube, SoundCloud, Flikr etc.)
13 Building personal websites and integration of online content (in-class practice)
14 Submission of final projects
15 Review of the course
16 Review of the semester
Course Notes/Textbooks
Suggested Readings/Materials

Sample websites, printed and digital published materials, page layouts.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
2
50
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
3
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
1
Study Hours Out of Class
12
3
36
Field Work
Quizzes / Studio Critiques
2
9
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
24
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
126

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to critically discuss and interpret the theories, concepts and ideas that form the basis of the discipline of new media and communication.

2

To be able to critically interpret theoretical debates concerning the relations between the forms, agents, and factors that play a role in the field of new media and communication.

X
3

To have the fundamental knowledge and ability to use the technical equipment and software programs required by the new media production processes.

X
4

To be able to gather, scrutinize and scientifically investigate data in the processes of production and distribution.

X
5

To be able to use the acquired theoretical knowledge in practice.

X
6

To be able to take responsibility both individually and as a member of a group to develop solutions to problems encountered in the field of new media and communication.

X
7

To be informed about national, regional, and global issues and problems; to be able to generate problem-solving methods depending on the quality of evidence and research, and to acquire the ability to report the conclusions of those methods to the public.

8

To be able to critically discuss and draw on theories, concepts and ideas that form the basis of other disciplines complementing the field of new media and communication studies.

X
9

To be able to develop and use knowledge and skills towards personal and social goals in a lifelong process.

X
10

To be able to apply social, scientific and professional ethical values in the field of new media and communication.

11

To be able to collect datain the areas of new media and communication and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest