Course Name | Producing for Media I |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
MCS 260 | Fall/Spring | 2 | 1 | 3 | 5 |
Prerequisites | None | |||||
Course Language | English | |||||
Course Type | Service Course | |||||
Course Level | First Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | ||||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | This course aims to introduce the students to the process of audiovisual and printed media production and online distribution in the form of web sites. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | This course consists of a number of tasks in which students are going to be introduced in a theoretical and practical way about online multimedia management. Projects and web contents which students will compose through laboratory sessions, computers and relevant software will be the outputs of this course. |
Related Sustainable Development Goals |
| Core Courses | X |
Major Area Courses | ||
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction to course contents. Information about workload and evaluation criteria | |
2 | Basics of multimedia: Audio, Video, Typography and Graphics. | Adobe Photoshop CS6 Classroom in a Book |
3 | Introduction to pixel-based design and applications. | Adobe Photoshop CS6 Classroom in a Book |
4 | Processing and editing digital images with pixel-based applications. | Adobe Photoshop CS6 Classroom in a Book |
5 | Developing projects with pixel-based applications. | Adobe Photoshop CS6 Classroom in a Book |
6 | APPLICATION (%25) | Adobe Photoshop CS6 Classroom in a Book |
7 | Introduction to vector-based design and applications. | Adobe Illustrator CS6 Classroom in a Book |
8 | Designing and adapting graphics with vector-based applications. | Adobe Illustrator CS6 Classroom in a Book |
9 | Developing projects with vector-based applications. | Adobe Illustrator CS6 Classroom in a Book |
10 | APPLICATION (%25) | Adobe Illustrator CS6 Classroom in a Book |
11 | Basics of world-wide-web, Medium pages, multimedia on Medium | |
12 | Online content production and management (YouTube, SoundCloud, Flikr etc.) | |
13 | Building personal websites and integration of online content (in-class practice) | |
14 | Submission of final projects | |
15 | Review of the course | |
16 | Review of the semester |
Course Notes/Textbooks | |
Suggested Readings/Materials | Sample websites, printed and digital published materials, page layouts. |
Semester Activities | Number | Weigthing |
Participation | 1 | 10 |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | 2 | 50 |
Portfolio | ||
Homework / Assignments | ||
Presentation / Jury | ||
Project | 1 | 40 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade | 3 | 100 |
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 2 | 32 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | 1 | |
Study Hours Out of Class | 12 | 3 | 36 |
Field Work | |||
Quizzes / Studio Critiques | 2 | 9 | |
Portfolio | |||
Homework / Assignments | |||
Presentation / Jury | |||
Project | 1 | 24 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | |||
Final Exams | |||
Total | 126 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to critically discuss and interpret the theories, concepts and ideas that form the basis of the discipline of new media and communication. | |||||
2 | To be able to critically interpret theoretical debates concerning the relations between the forms, agents, and factors that play a role in the field of new media and communication. | X | ||||
3 | To have the fundamental knowledge and ability to use the technical equipment and software programs required by the new media production processes. | X | ||||
4 | To be able to gather, scrutinize and scientifically investigate data in the processes of production and distribution. | X | ||||
5 | To be able to use the acquired theoretical knowledge in practice. | X | ||||
6 | To be able to take responsibility both individually and as a member of a group to develop solutions to problems encountered in the field of new media and communication. | X | ||||
7 | To be informed about national, regional, and global issues and problems; to be able to generate problem-solving methods depending on the quality of evidence and research, and to acquire the ability to report the conclusions of those methods to the public. | |||||
8 | To be able to critically discuss and draw on theories, concepts and ideas that form the basis of other disciplines complementing the field of new media and communication studies. | X | ||||
9 | To be able to develop and use knowledge and skills towards personal and social goals in a lifelong process. | X | ||||
10 | To be able to apply social, scientific and professional ethical values in the field of new media and communication. | |||||
11 | To be able to collect datain the areas of new media and communication and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1). | X | ||||
12 | To be able to speak a second foreign language at a medium level of fluency efficiently. | |||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest