COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Software Project Management
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 216
Spring
2
2
3
5
Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Group Work
Practical demonstration
Lecturing / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s)
Course Objectives Students will be introduced the basics of software project management. Four basic building blocks of software project management will be taught and students will choose and use methods in each area that work best for their class projects.
Learning Outcomes The students who succeeded in this course;
  • determine adequate software process model;
  • recognize project risks;
  • list software project needs;
  • explain software metrics used in software project assessment;
  • use appropriate software tools and methods in software project.
Course Description The following topics will be included in the course: software project model, project tools, people management, resource organization, project scheduling methods, estimation of project requirements
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to software project management
2 Managing people in software projects. Lab: Project introduction Software Project Management, J. Henry (ch.1)
3 Determining software process model. Lab: Project proposals Software Project Management, J. Henry (ch.2)
4 Software life cycle processes. Lab: Project requirements analysis ISO/IEC/IEEE 12207:2017
5 Agile methodology and SCRUM framework. Lab: Project software developement models The Scrum Guide
6 Tools in software projects. Lab: Project software tool selection Software Project Management, J. Henry (ch.3)
7 Identifying measurements. Lab: Project measurements Software Project Management, J. Henry (ch.4)
8 Forming vision. Lab: Project stakeholders Software Project Management, J. Henry (ch.5)
9 Resource organization. Lab: Project risk analysis Software Project Management, J. Henry (ch.6)
10 Project size and effort estimation. Lab: Project needs Software Project Management, J. Henry (ch.7)
11 Writing software development plan. Lab: Project graphical user interfaces design Software Project Management, J. Henry (ch.8)
12 Midterm
13 Midterm Review. Lab: Project schedule Software Project Management, J. Henry (ch.9)
14 Project Schedule. Lab: Project presentations Software Project Management, J. Henry (ch.10
15 Semester Review
16 Final exam
Course Notes/Textbooks

Software Project Management, A Real World Guide to Success, Joel Henry, 2004, ISBN 032122342X.

Suggested Readings/Materials
  1. SWEBOK, Guide to the Software Engineering Body of Knowledge, Version 3.0, P. Bourque and R.E. Fairley, Eds., IEEE Computer Society, 2014.
  2. Ken Schwaber & Jeff Sutherland, The Scrum Guide, Nov 2020, https://www.scrum.org/scrum-guide-2020
  3. ISO/IEC/IEEE 12207:2017. Systems and software engineering -Software life cycle processes.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
-
-
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exam
Midterm
1
30
Final Exam
1
50
Total

Weighting of Semester Activities on the Final Grade
2
50
Weighting of End-of-Semester Activities on the Final Grade
1
50
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
14
1
14
Field Work
Quizzes / Studio Critiques
-
-
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
30
Seminar / Workshop
Oral Exam
Midterms
1
15
Final Exams
1
27
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

X
7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

X
11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest