COURSE INTRODUCTION AND APPLICATION INFORMATION


CLICK HERE FOR THE COURSE SYLLABUS

Course Name
Producing for Media I
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MCS 260
Fall
2
1
3
5
Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce the students to the process of audiovisual and printed media production and online distribution in the form of web sites.
Learning Outcomes The students who succeeded in this course;
  • Combine multimedia outcomes to serve a variety of purposes.
  • Transform an idea into practice, using a combination of hardware and software.
  • Define the essential components of a multimedia website.
  • Follow the production stages of sound recording, video, web texts, photography and page design.
  • Utilize the terminology of multimedia publishing.
  • Recognize the essential media production tools and technologies to design, create and publish digital material.
Course Content This course consists of a number of tasks in which students are going to be introduced in a theoretical and practical way about online multimedia management. Projects and web contents which students will compose through laboratory sessions, computers and relevant software will be the outputs of this course.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to course contents. Information about workload and evaluation criteria
2 Basics of multimedia: Audio, Video, Typography and Graphics. Adobe Photoshop CS6 Classroom in a Book
3 Introduction to pixel-based design and applications. Adobe Photoshop CS6 Classroom in a Book
4 Processing and editing digital images with pixel-based applications. Adobe Photoshop CS6 Classroom in a Book
5 Developing projects with pixel-based applications.
6 APPLICATION (%25) Adobe Illustrator CS6 Classroom in a Book
7 Introduction to vector-based design and applications. Adobe Illustrator CS6 Classroom in a Book
8 Designing and adapting graphics with vector-based applications.
9 Developing projects with vector-based applications. Adobe Illustrator CS6 Classroom in a Book
10 APPLICATION (%25) Adobe Illustrator CS6 Classroom in a Book
11 Basics of world-wide-web, Wordpress websites, Multimedia in Wordpress
12 Online content production and management (YouTube, SoundCloud, Flikr etc.)
13 Building personal websites and integration of online content (in-class practice)
14 Submission of final projects
15 Review of the course
16 Review of the semester
Course Textbooks
References

Sample websites, printed and digital published materials, page layouts.

 

EVALUATION SYSTEM

Semester Requirements Number Percentage
Participation
16
15
Laboratory / Application
Field Work
Quizzes / Studio Critiques
2
50
Homework / Assignments
Presentation / Jury
Project
1
35
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
Total

Contribution of Semester Work to Final Grade
3
100
Contribution of Final Work to Final Grade
Total

ECTS / WORKLOAD TABLE

Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
2
32
Laboratory / Application Hours
Including exam week: 16 x total hours
16
1
Study Hours Out of Class
12
3
Field Work
Quizzes / Studio Critiques
2
9
Homework / Assignments
Presentation / Jury
Project
1
24
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
    Total
126

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Qualifications / Outcomes
* Level of Contribution
1
2
3
4
5
1 To be able to critically discuss and interpret the theories, concepts and ideas that form the basis of media and communication discipline.
2 To have the fundamental knowledge and ability to use the technical equipment and software programs required by the mediaproduction process. X
3 To be able to use the acquired theoretical knowledge in practice. X
4 To be able to critically interpret theoretical debates concerning the relations between the forms, agents, and factors that play a role in the field of media and communication. X
5 To be able to critically discuss and draw on theories, concepts and ideas that form the basis of other disciplines complementing the field of media and communication studies.
6 To be informed about national, regional, and global issues and problems; to be able to generate problemsolving methods depending on the quality of evidence and research, and to acquire the ability to report those methods to the public. X
7 To be able to gather, scrutinize and use with scientific methods the necessary data to for the processes of production and distribution. X
8 To be able to use and develop the acquired knowledge and skills in a lifelong process towards personal and social goals.
9 To be able to follow developments in new technologies of media and communication, as well as new methods of production, new media industries, and new theories; and to be able to communicate with international colleagues in a foreign language. (“European Language Portfolio Global Scale,” Level B1) X
10 To be able to use a second foreign language at the intermediate level.
11 To be able to use computer software required by the discipline and to possess advancedlevel computing and IT skills. (“European Computer Driving Licence”, Advanced Level) X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest